Haha you can tell whos actually spent alot of time with the 360 and who hasnt. Its one of those things where once your used to it going back is really hard.
I used ai and physics as examples because there are noticable differences. Motorstorm is just a really nice example. I simply go by what i see or have experienced with the 360. Does the 360 actually do much graphics proccessing via cpu. I know that cell is designed to be integrated with rsx and that they share resources(alot of the geometry, i think, is done by cell in lair) but i thought the 360 relied mainly on the gpu. Even if the wii is designed efficiently, that doesnt make it faster.
Out of curiosity doesnt ai actually take up a good chunk of processing power % wise when making games?
Perhaps the best example i can think of off the top of my head right now for graphics is bioshock. Awsome looking game from the clips ive seen because of graphics creating atmosphere. The ai behaviour is pretty cool as well. Take away that feeling and its no longer the same game. As for wii haveing a richer gaming experience. That would all come down to controlls. Everyone inclueding developers from what ive read say cube 1.5. I think simpler and shorter timed is what nintendo aim at. The wii is what it is and as long as they stay focused on that all will be well.
Kameo crap? Bad art style maybe but graphicly its pretty nice. Especially at launch.
http://www.gpforums.co.nz/showthread.php...did=339697 scroll down for gears pics. Thats realtime cutscene equivelent. Probably some sort of smoothing/supersampling to remove aliasing as well. Which those in the US have already seen on tv no doubt. If that isnt a difference i dont know what people expect.
I used ai and physics as examples because there are noticable differences. Motorstorm is just a really nice example. I simply go by what i see or have experienced with the 360. Does the 360 actually do much graphics proccessing via cpu. I know that cell is designed to be integrated with rsx and that they share resources(alot of the geometry, i think, is done by cell in lair) but i thought the 360 relied mainly on the gpu. Even if the wii is designed efficiently, that doesnt make it faster.
Out of curiosity doesnt ai actually take up a good chunk of processing power % wise when making games?
Perhaps the best example i can think of off the top of my head right now for graphics is bioshock. Awsome looking game from the clips ive seen because of graphics creating atmosphere. The ai behaviour is pretty cool as well. Take away that feeling and its no longer the same game. As for wii haveing a richer gaming experience. That would all come down to controlls. Everyone inclueding developers from what ive read say cube 1.5. I think simpler and shorter timed is what nintendo aim at. The wii is what it is and as long as they stay focused on that all will be well.
Kameo crap? Bad art style maybe but graphicly its pretty nice. Especially at launch.
http://www.gpforums.co.nz/showthread.php...did=339697 scroll down for gears pics. Thats realtime cutscene equivelent. Probably some sort of smoothing/supersampling to remove aliasing as well. Which those in the US have already seen on tv no doubt. If that isnt a difference i dont know what people expect.
masamune arcade..........still in development
![[Image: masasig6xh.jpg]](http://img111.exs.cx/img111/8971/masasig6xh.jpg)