Tomonobi Itagaki (maker of DOA3, Ninja Gaiden) said that, and despite trying to hype up his own game, he knows far better than the rest of us what each console is capable of, being the only one of us who has actually made games for both and having a large and talented team behind him I think he knows slightly better than you and me what they are capable of.
Shultz Wrote:In the first place it depends alot how you write your AI engine and such if it can be easily portable.. When games that are written to be on multiple system design most of there stuff to be easily portable hence they can make it for all of them..
Well if you are making a game and you know it will be multiplatform, then you have to make it for the lowest common denominator (PS2 in this case), and then you simply modify certain aspects at the end for each console (obviously the other console engines are also been written, but they are based on PS2 base code generally). Therefore games designed to be multiplatform can't take full advantage of every consoles power. But again if you take a game that was designed specifically for one console, one architecture, and to take full advantage of it and every aspect of that console, using little tricks and effects and coding everything around the strengths and weaknesses of that console and architecture. Now if this happens with a console like X-box which is significantly more powerful than the competition, and has a very different architecture then there is no way something like Ninja Gaiden or DOA or Halo or Panzer Dragoon Orta could be ported, simple as that.
Ask any developer, tech head, avid gamer or games journalist and they will all tell you the same.
Shultz Wrote:But the thing is they CAN be ported and they would probably look almost as good
No...just no, I know you'd like to believe it but you have to stop deluding yourself.