09-24-2003, 11:55 PM
why not stop calling it an RPG, since it doesn't seem like one at all. You've already stated many times that it's not like any of the other games of the genre. If you're running around hacking and slashing, how is it any different than soul reaver or Tomb Raider? Because you have experience and different armor values? Those don't make an RPG.
RPGs are games like (as I said before) Final Fantasy, D&D, Rifts etc. Final Fantasy Tactics isn't an RPG, but rather a strategy game, much like Mechwarrior, Risk and "Axis and Allies". In the RPG games, your player makes a choice of what you want to do (Attack, magic, Run, Item, etc), probability is calculated of whether or not you hit, then calculation of how much damage or life is dealt and then, the next player or enemy is up next. A strategy game is similar, but with slight differences, such as is Risk and "Axis and Allies", you control armies and play it more like a board game rather than a life simulation, and in Mechwarrior, you worry about territory and how far you can fire, troop placement (military strategy, hence the term strategy game).
However, from what I can tell in your game, you run around (much like Tomb Raider) and see your enemies and decide whether or not to dispatch them (much like Rayman) and you can use magic spells (much like Soul Reaver). The only difference seems to be the addition of experience...yet how is it going to be doled out? However kills something? Or will everyone gain experience when one person kills something? Lastly, I'd like to reiterate my point, just because you use magic and experience doesn't mean you have an RPG...
RPGs are games like (as I said before) Final Fantasy, D&D, Rifts etc. Final Fantasy Tactics isn't an RPG, but rather a strategy game, much like Mechwarrior, Risk and "Axis and Allies". In the RPG games, your player makes a choice of what you want to do (Attack, magic, Run, Item, etc), probability is calculated of whether or not you hit, then calculation of how much damage or life is dealt and then, the next player or enemy is up next. A strategy game is similar, but with slight differences, such as is Risk and "Axis and Allies", you control armies and play it more like a board game rather than a life simulation, and in Mechwarrior, you worry about territory and how far you can fire, troop placement (military strategy, hence the term strategy game).
However, from what I can tell in your game, you run around (much like Tomb Raider) and see your enemies and decide whether or not to dispatch them (much like Rayman) and you can use magic spells (much like Soul Reaver). The only difference seems to be the addition of experience...yet how is it going to be doled out? However kills something? Or will everyone gain experience when one person kills something? Lastly, I'd like to reiterate my point, just because you use magic and experience doesn't mean you have an RPG...