What have they done to my King of Fighters?
#15
That's the sweetness to Guilty Gear titles. If you're a button masher, or someone who doesn't know moves very well, you're extremely vulnerable to those who are skilled. Most Capcom versus titles are insanely easy to master, and it's often possible for a button masher to easy beat a skilled player, sadly enough. Capcom's combo systems are much too confining, slow, and limited for me, particularly after having played Arc System's GG titles. I used to like Capcom, but after about 15 years of gaming, I'm happy to say I found a better company to stick by, and thank goodness it's not SNK or Capcom.

If you're a skilled fighting game player, Guilty Gear XX is ideal, since the speeds you're eventually able to fight at far exceed anything you'll experience from any Capcom titles. At times, it really pushes your reflexes and motor skills to the limit, since you're trying not only to keep your eye on your character and your opponents, but also to maintain precise of your character's movements and actions. It sometimes ends up where both characters are concentrating and moving at such high speeds, both players need to back off every few rallies just to catch their breath. All this can happen either high in the air, or on the ground. Players are also provided with numerous methods of defending themselves, whether it be plain old blocking, using a roman cancel, countering at the right time to cancel an opponent's move, or sacrificing your special bar to erect a inpenetrable barrier. That's the beauty of a Guilty Gear title, and the freedom that the fighting system provides you is why I'll rarely enjoy a Capcom fighting title ever again.

From what I've seen of Capcom Fighting Evolution, the sprites are still either the old SFIII sprites, or taken from really old Capcom games. The results are very pixelated characters over nicely rendered backgrounds, quite a clashing combination. There also seems to be severe problems with balance, where Ryu is back to his old, each hit extremely punishing and knock-back, self. Unless they rectify their graphical laziness and fix the balancing problem, I'll probably pass on this title, nor would I recommend it to anyone.

Complacency is a nasty thing to happen to any company, I'm just sorry to see it happen to Capcom's arcade division, most of whom Capcom has long sinced dismissed or relocated.
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What have they done to my King of Fighters? - by Robojack - 10-23-2004, 01:16 AM

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