10-08-2004, 08:44 PM
I agree and disagree. Many games on PS2 have not fully taken advantage of 3D graphics. On the other hand, the ones that have usually sacrifice something in return, and that something is often storyline, plot, or character development. Symphonia suffers from this problem, as well as many PS2 RPGs. However, there are many RPGs which focus beautifully on substance first, and eye-appeal second. The problem is, most (if not all) of these RPGs are on the PS2.
Symphonia reminds me of all of its predecessors, being very mediocre in every category, and almost an afterthought many respects. But still, RPGs plots and character developments may have reached its pinnacle on the original PSX, with titles such as Xenogears and Valkyrie Profile displaying much more depth in stories and character development than even Final Fantasy VI on the Super Famicom. So again, if haven't played them, you really haven't experienced Japanese RPGs at their best. Just because they weren't mainstream in North America, does not mean that they weren't grossly popular in Japan, where it really all matters.
Symphonia reminds me of all of its predecessors, being very mediocre in every category, and almost an afterthought many respects. But still, RPGs plots and character developments may have reached its pinnacle on the original PSX, with titles such as Xenogears and Valkyrie Profile displaying much more depth in stories and character development than even Final Fantasy VI on the Super Famicom. So again, if haven't played them, you really haven't experienced Japanese RPGs at their best. Just because they weren't mainstream in North America, does not mean that they weren't grossly popular in Japan, where it really all matters.
Macross. An experience often imitated, but NEVER duplicated. Shame on those who think otherwise.
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