05-22-2004, 05:24 PM
Quote:Originally posted by kakomu
I think realism, in MANY cases, can destroy a game. For instance, Rallisport Challenge is hella-Fun, but not really realistic at all, however, when it comes to Gran Turismo, they try so hard to make the game as realistic as possible, that it just doesn't play at all well, ESPECIALLY with a controller. If I wanted a realistic drive, I'd hop into my car and drive for a half hour or something. When it comes to a video game, I'd rather something that is fake enough to work well with the controls at hand, considering a steering wheel and a D Pad are both VERY different, especially when it comes to the velocity at which you turn (really sharp compared to moving the wheel slightly).
Realism can be fun, but then again, semi-realism is that much more entertaining. In splinter Cell, imagine if the bad guys were decently smart and would actualy hunt you out if they heard or saw you. If they heard a gun shot, do you think they would just give up after 30 or 40 seconds of searching? On top of that, do you think their sight is so poor that they can't see you 3 or 4 feet away in low light? I know I could.
As for star wars, I think we all know just about how fake any space sequence in that game is.
But to put it bluntly, I think all games should be unrealistic to a degree in order to make them fun. When you have games like Counter-Strike trying to be realistic in how guns fire to such a degree that you can't fire straight, even with super discilined soldiers of the highest-caliber with an M4, and so much so that the game isn't fun anymore, then there has to be something to say for realism.
I think realism plus the amount of buttons to use in a game are both detriments to how a game plays in many respects. Fun factor should be first and foremost. That, and I want to see more 2D sprite games. I'm tired of polygons.
Sorry, that's not what I meant by realism...
I aggree, I wouldn't want to play something that's so real it's boring. Rather, elements. That's all I was saying, for instance past influencing future and other stuff like advanced desicion making...