02-26-2003, 11:23 PM
Ok here goes best I can do...
MAGE..............
TP starts at 10
HP starts at 10
Attack starts at 5
Defense starts at 3
Magic start with two level 1 abilities
If it is an attack it does 4 damage at a cost of 2 points
If it heals, it does 4 HP for cost of 2 points
Mages should get ONE Special to start with, Damage at 7, costing 5 points.
FIGHTER............
TP: starts at 5
HP: starts at 15
Attack starts at 6
Defense Starts at 3
Magic starts with ONE level 1 ability, damage is 4 costing 3
if it is a healing spell it should heal 4 costing 3
Fighters should have more specials for cheaper than mages...
2 level 1 specials, one damages for 7 costing 3
the next damaging at 8 costing 5
get where I'm going with this?
MAGE..............
TP starts at 10
HP starts at 10
Attack starts at 5
Defense starts at 3
Magic start with two level 1 abilities
If it is an attack it does 4 damage at a cost of 2 points
If it heals, it does 4 HP for cost of 2 points
Mages should get ONE Special to start with, Damage at 7, costing 5 points.
FIGHTER............
TP: starts at 5
HP: starts at 15
Attack starts at 6
Defense Starts at 3
Magic starts with ONE level 1 ability, damage is 4 costing 3
if it is a healing spell it should heal 4 costing 3
Fighters should have more specials for cheaper than mages...
2 level 1 specials, one damages for 7 costing 3
the next damaging at 8 costing 5
get where I'm going with this?
- The Original Lord Of Darkness -
"Ahh The Murthless Laugh of the Damned"
"Ahh The Murthless Laugh of the Damned"