05-08-2006, 08:43 AM
I know what you mean. The 'pick up and play' games can be a lot more fun. But the games that require insane amounts of planning, and dead on accuracy have their own level of fun to them.
In all honesty though, i've hated every splinter cell game OTHER then Chaos Theory. If only because you're not forced to keep hidden because of the dumb 'alarms'. In Chaos Theory, you can set off all the alarms you want, it just makes the game harder. Which i'd take that over 'instant mission failure'
In all honesty though, i've hated every splinter cell game OTHER then Chaos Theory. If only because you're not forced to keep hidden because of the dumb 'alarms'. In Chaos Theory, you can set off all the alarms you want, it just makes the game harder. Which i'd take that over 'instant mission failure'