09-15-2005, 10:12 PM
Well, the controller has been unveiled. All I can say is it is truly unique and will have to be experienced before anyone can see what?s up with it. But here it is if you don?t know.
http://cube.ign.com/articles/651/651301p1.html
Upon seeing it, I was totally like WTF, but after reading the article, I can see major possibilities in it. Possibilities that could change the direction of the gaming industry? but won?t. Damn, I don?t want Nintendo to bow down to being main stream but I am really afraid they will die this generation because they become more and more off beat. The controller can be absolutely awesome if it works right, and the precision of the control for FPS will surpass any other controller I can think of (besides possibly a gun in rail shooters, but that isn?t what I am talking about). But it makes me wonder if perception will kill it. I think people are going to have a hard time accepting such radical change when the industry is moving more and more toward uniformity of concept. How could a game be ported to the revolution from the 360 or PS3? Will games have to be designed from the ground up as Revolution titles? To me this raises more questions than answers, and I think these questions can only be answered by holding and using the controller myself and waiting for the rest of the world?s reaction.
http://cube.ign.com/articles/651/651301p1.html
Upon seeing it, I was totally like WTF, but after reading the article, I can see major possibilities in it. Possibilities that could change the direction of the gaming industry? but won?t. Damn, I don?t want Nintendo to bow down to being main stream but I am really afraid they will die this generation because they become more and more off beat. The controller can be absolutely awesome if it works right, and the precision of the control for FPS will surpass any other controller I can think of (besides possibly a gun in rail shooters, but that isn?t what I am talking about). But it makes me wonder if perception will kill it. I think people are going to have a hard time accepting such radical change when the industry is moving more and more toward uniformity of concept. How could a game be ported to the revolution from the 360 or PS3? Will games have to be designed from the ground up as Revolution titles? To me this raises more questions than answers, and I think these questions can only be answered by holding and using the controller myself and waiting for the rest of the world?s reaction.