Rarnom, while I totally respect your opinion, I must beg to differ. The PS2 currently has a wonderful library of RPGs, almost as plentiful as the PSOne did. I do believe that while the PSOne may have had more RPGs in total, nearly an equal number of them were quite disappointing.
Here's a list I posted in an earlier thread, that lists the RPGs I've enjoyed to this day on the PS2:
- Disgaea: Hour of Darkness
- La Pucelle Tactics
- Front Mission 4
- Xenosaga
- Wild Arms Third Ignition
- Super Robot Wars series (Japanese only)
- Harvest Moon: Save the Homeland
- Breath of Fire: Dragon Quarter
- Final Fantasy X
- Final Fantasy X-2
- Final Fantasy XI
- Dark Cloud I, II
- Suikoden III
- Kingdom Hearts
- Shadow Hearts
And here's a list of games I'm looking forward to playing. I must admit, this fall and next spring are a great time for PS2 RPG players. There's a flotilla of quality titles coming, some of which include:
- Growlanser Generations (a collection of the entire Growlanser trilogy of titles, end of the August)
- Suikoden IV (Nov 2004)
- Star Ocean: Till the End of Time (end of August)
- Phantom Brave (sequel to Disgaea, at the end of August)
- Wild Arms: Alter Code F (complete remake of original Wild Arms, scheduled for November release)
- Wild Arms: Another Code F (brand new game, no relation to Alter Code F)
- Shadow Hearts II (Sept 2004)
- Xenosaga II (Feb 2005)
- Kingdom Hearts II (2005)
- Final Fantasy XII (2005)
- Tales of Symphonia (2005)
- Tales of Rebirth (scheduled to arrive on PS2 before GC, 2005/06)
- Dragon Quest VIIII (2005/06)
- Mega Man X Command Mission (later this year)
- several new Shining Force titles (courtesy of Sega)
Honestly, I've had a great time with most of the current titles I stated. Every company had their own ideas as to what next-gen games should be like, and most of them were brilliant. For instance, games such Disgaea, La Pucelle Tactics, and (most likely) Phantom Brave prove that cutting-edge graphics aren't needed for a fantastically fun gaming experience, while titles such as Xenosaga and Final Fantasy X, prove that storytelling can be improved with better graphics.
Here's a list I posted in an earlier thread, that lists the RPGs I've enjoyed to this day on the PS2:
- Disgaea: Hour of Darkness
- La Pucelle Tactics
- Front Mission 4
- Xenosaga
- Wild Arms Third Ignition
- Super Robot Wars series (Japanese only)
- Harvest Moon: Save the Homeland
- Breath of Fire: Dragon Quarter
- Final Fantasy X
- Final Fantasy X-2
- Final Fantasy XI
- Dark Cloud I, II
- Suikoden III
- Kingdom Hearts
- Shadow Hearts
And here's a list of games I'm looking forward to playing. I must admit, this fall and next spring are a great time for PS2 RPG players. There's a flotilla of quality titles coming, some of which include:
- Growlanser Generations (a collection of the entire Growlanser trilogy of titles, end of the August)
- Suikoden IV (Nov 2004)
- Star Ocean: Till the End of Time (end of August)
- Phantom Brave (sequel to Disgaea, at the end of August)
- Wild Arms: Alter Code F (complete remake of original Wild Arms, scheduled for November release)
- Wild Arms: Another Code F (brand new game, no relation to Alter Code F)
- Shadow Hearts II (Sept 2004)
- Xenosaga II (Feb 2005)
- Kingdom Hearts II (2005)
- Final Fantasy XII (2005)
- Tales of Symphonia (2005)
- Tales of Rebirth (scheduled to arrive on PS2 before GC, 2005/06)
- Dragon Quest VIIII (2005/06)
- Mega Man X Command Mission (later this year)
- several new Shining Force titles (courtesy of Sega)
Honestly, I've had a great time with most of the current titles I stated. Every company had their own ideas as to what next-gen games should be like, and most of them were brilliant. For instance, games such Disgaea, La Pucelle Tactics, and (most likely) Phantom Brave prove that cutting-edge graphics aren't needed for a fantastically fun gaming experience, while titles such as Xenosaga and Final Fantasy X, prove that storytelling can be improved with better graphics.