03-14-2004, 01:05 PM
I have always wanted to start an anime club, but I have always felt that if I did, it would kill my grades. These are just some ideas:
1. Look at what other clubs have done/are doing. Look around at the different clubs listed an Anipike.
2. Have some kind of constitution (with mission statement, core values, core activities, etc.). That way all members know what the club is about. A basis to go by is by looking at what others have done in the aforementioned Anipike.
3. Do not try to accomodate everyone. Your ex-president was wrong to ignore everyone (sounds elitist). Although sometimes you cannot cater to everyone. Just point people to your constitution up front. Be fair and reasonable, sometimes group polling can help someone make a decision.
4. Recruitment of members is important, but there are just some people out there who will always be against anime. I would try to get the message out there, but don't hogtie anyone to get them in. Try to educate people and bring them into it. I would try flyers myself, try to make them unique (put a catgirl or something on them, maybe a shrine maiden, personally I would plaster bishoujos everywhere although that might be sexist...). Our college has all kinds of flyers everywhere. Just walk around to the different buildings and look at the bulletin boards.
5. Avoid being cliqish (SP?), try to make it an enjoyable experience for everyone. Make sure to have policies (no talking while playing a movie), and if someone breaks them, WARN them nicely, and then ask them to leave if they continue. I would pull them aside the first incident, do it publicly the second, and then ask them to leave. That way they look like the troublemaker and you aren't appearing to be a powermonger (which the kicked person may try to do).
6. Show your host art teacher that there are many campuses with scheduled viewings. You could always play the educational role and play subtitled anime in order to promote cultural awareness via a pop culture interface.
7. If your club grows, be sure to delegate authority, and make sure you have reliable members. Don't do everything yourself. A mistake I saw done at a club meeting was trying to get volunteers. Try that initially, like "Does anyone want to do anything?" and if the crickets are chirping, look at your members and their specialties, and be like "Hey Name, could you do us a website?"
8. Know your environment, know your people, and don't let idle comments get you down! Remember some of the old sayings such as stopping a problem early, etc.
9. As president, you set the tone. I would recommend a mature environment, not something that would attract troublemakers (although a joke or two every so often is pleasant).
10. Enjoy yourself! If you hate doing it, something went wrong somewhere.
1. Look at what other clubs have done/are doing. Look around at the different clubs listed an Anipike.
2. Have some kind of constitution (with mission statement, core values, core activities, etc.). That way all members know what the club is about. A basis to go by is by looking at what others have done in the aforementioned Anipike.
3. Do not try to accomodate everyone. Your ex-president was wrong to ignore everyone (sounds elitist). Although sometimes you cannot cater to everyone. Just point people to your constitution up front. Be fair and reasonable, sometimes group polling can help someone make a decision.
4. Recruitment of members is important, but there are just some people out there who will always be against anime. I would try to get the message out there, but don't hogtie anyone to get them in. Try to educate people and bring them into it. I would try flyers myself, try to make them unique (put a catgirl or something on them, maybe a shrine maiden, personally I would plaster bishoujos everywhere although that might be sexist...). Our college has all kinds of flyers everywhere. Just walk around to the different buildings and look at the bulletin boards.
5. Avoid being cliqish (SP?), try to make it an enjoyable experience for everyone. Make sure to have policies (no talking while playing a movie), and if someone breaks them, WARN them nicely, and then ask them to leave if they continue. I would pull them aside the first incident, do it publicly the second, and then ask them to leave. That way they look like the troublemaker and you aren't appearing to be a powermonger (which the kicked person may try to do).
6. Show your host art teacher that there are many campuses with scheduled viewings. You could always play the educational role and play subtitled anime in order to promote cultural awareness via a pop culture interface.
7. If your club grows, be sure to delegate authority, and make sure you have reliable members. Don't do everything yourself. A mistake I saw done at a club meeting was trying to get volunteers. Try that initially, like "Does anyone want to do anything?" and if the crickets are chirping, look at your members and their specialties, and be like "Hey Name, could you do us a website?"
8. Know your environment, know your people, and don't let idle comments get you down! Remember some of the old sayings such as stopping a problem early, etc.
9. As president, you set the tone. I would recommend a mature environment, not something that would attract troublemakers (although a joke or two every so often is pleasant).
10. Enjoy yourself! If you hate doing it, something went wrong somewhere.