09-24-2003, 06:56 PM
Just some experience ideas from other games I like:
One thing that I liked in the .hack games was the fact that the NPC leveled up on there own. So, say if you had a level ten character that you didn't always keep in your party. By going out on your own time and leveling up, the other characters that you didn't use leveled up at a slightly less rate than you as if they actually were doing other things while not with you.
Another aspect that is in a lot of Rpgs is the fact that you get experience for doing every action. That way healers aren't always incredibly weak characters. Of course it was always very little exp from healing as to killing, but at least you didn't have to make it so that your weak ass healer had to deliver the final blow.
Somewhat noteworthy is that my friend is also making an rpg using rpg maker 2000. So, far it isn't that good, but it is funny to see names of people you know in games and how he likes to make them say completely stupid lines.
One thing that I liked in the .hack games was the fact that the NPC leveled up on there own. So, say if you had a level ten character that you didn't always keep in your party. By going out on your own time and leveling up, the other characters that you didn't use leveled up at a slightly less rate than you as if they actually were doing other things while not with you.
Another aspect that is in a lot of Rpgs is the fact that you get experience for doing every action. That way healers aren't always incredibly weak characters. Of course it was always very little exp from healing as to killing, but at least you didn't have to make it so that your weak ass healer had to deliver the final blow.
Somewhat noteworthy is that my friend is also making an rpg using rpg maker 2000. So, far it isn't that good, but it is funny to see names of people you know in games and how he likes to make them say completely stupid lines.