Cidien Wrote:Man I really like not having to load battles. I do like turn based systems, but not having random battles makes me so... happy. My biggest problem with 12 so far is vaan is kinda gay. I hope he gets cooler later. So far if balthier wasn't in the game i'd want to play it a lot less. He's an excellent supporting character. Oh, and frans voice actor blows.
The license system if fairly easy to use but also kinda annoying. I hate having to find and spend points on squares just so I can wear a piece of equipment I found. And I forgot - when is this game set? I was quite surprised to find that stupid moogle from tactics at the guild hall. Also, wasn't it decided the tactics world was entirely made up? I never finished it so I don't know how it ended but i'm slightly irritated that I may be playing in a fictional fictional world with a serious story line.
Hell has frozen over, as I am actually willing to agree with you for once.
I don't really like Vaan's character, as Balthier steals the show for me as well, but for the longest time he was the only one I played as. Finally I started to use Balthier in battle.
Is Vaan voiced by the same VA as Tidus was or something? They're both equally shitty.
I like Fran's voice though, it really seems to reflect her slightly disconnected personality.
Balthier is probably the only other voice actor I like. Boach (however you spell it) is decent, Vossler was pretty good, but none compare to Balthier.
The problem I find with the license board is I'll model one character as a fighter, one as a white mage, And one as a kind of Paladin. Then I can either make the other three characters carbon copies, or do as I normally do, jsut go around the board randomly licensing things in hopes that I'll have a use for that character, like ignoring some skills & going for more exotic equipment. I think only one of my characters can use ninja swords & only one can use katanas. The problem is they say it takes about 13,000-18,000 points to master the board, & I've already colelcted well over 1,500 & that was just within 10-12 hours of gameplay. By the time the equipment is availible in the shops all my characters will be able to use it.
And buying armor from the shops is so annoying. It doesn't tell you enough about the item you want to buy. It says Def or Mag Def, but the difference between light, magical, & heavy are the stat boosts you get. I don't like having to buy one of each to find out which will play best with the "classes" I use.
I end up trying to over generalize some of the inbetween characters by giving them long ranged weapons, with battle armor, but then I buy them the advancements in magic along side the advancements in battle lore. I end up with maybe one pure fighter, one pure healer, & the rest are Jack-of-All-Trades & that can't be good in the long run.
There are just to many options for me, I lamely enough miss the old days of 'Hey, at level 22 I get dkgfjskgs attack!"
FF9, tactics, & 7 did a good job at changing it up, but still leaving it enjoyable. It was more of, hey I can equip this or that, either way I'm going to end up learning both, but hmmm, which first.
That was probably my only real problem with the sphere board or whatever from 10. Should I go left or right? Ok, now should I go left again. Wait, I'll be stuck there for a while while I wait to get a level 2 lock...
Hmm, I guess I'll just teach him White magic....wait, why does he need white magic.. Why is Kamari a playable character, I don't want him.
ehhh, -_-