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Full Version: Whatever happened to OpOx's RPG?
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I was wondering what happened to the RPG, did it just die off, or no one else join or what?

Which brings me to my next comment, if I was to bring around mt great, biggest non-D&D RPG Perry, Flordia's Ever Seen Since My Last One, (yes that's it's name, but I call it ARena Fighters for short) if anyone would play, we would probably have to use IRC, but we might be able to use the forum if Mods will let us. Basicly it's a PK RPG, although there will be a few quest, & beings (races/classes) consist of everything from Saiyans to Rockmans.
Almost Complete Race List:
Saiyan
Half-Saiyan
Namek
Icer
Android/Artifical
Bio-Androod
Super Human
Jurian
Space Priate
CoreUnit (G Gundam pilots, but they don't get suits)
Spirit Detectives
M.S. Pilot (might be added, basicly they will eq suits like armor for stat boost)
Bounty Hunter
Outlaw
Dunpeal
?Human
Chinese Pirate
Rockman
Pocket Monster Trainer
Card Captor
(certain) Digimon
Samurai (may be added & will based around skills from Kenshin)
And that's about all I can thnk of right off hand, so anyone interested? Probably not, but still, I'm bored, making the rpg, & was trying to put it to good use during the summer. Which then again I might not be done by summer time, which is also another thing, I need help! I have to convert PL into EXP, which means I have to make powerups affect stats.
Ex: Super Cell- Add 25% on to the character?s PL. Learned when the character is getting beat (when the enemy has 25% more life), & goes into a mad rage, but can only be used in P. Cell form. (+3 str, +2 def, -3 agi, & dex for every 10% of this ability)
And I also have to do this to Icer forms, which is where I'm lost, because when I was judging by PL (power level) it was easy, but now it's a bit difficult. And on to of that I have to design quest for each class, which for some (Rockman, & Outlaw/Bounty Hunter) is easy, but I don't know what other classes (like Icers & Bio-Androids) would do for quest, & considering this is an anime forum I was wondering if you guys could help, with some ideas for that & for beginning stats, which have stats for all races I deicided to use, but you guys know more about anime than I do.

I tried posting this & it didn't work so I copyed & pasted it, so hopefull all of it is here.
I think nobody was joining it or it was pretty much the same thing as a video game forum,so they got rid of his and made it the videogame forum.
I don't think that many here are interested in RP. Confusedweatdrop:
I certainly wasn't. Man that blew. Not ogranized enough.

I'd be a Chinese Pirate, though. :wink:
It blew and sucked at the same time! Man it was terrible! I even gave some advice to em but they couldn't read I guess! :roll:
Didnt you join it Dark.
yeah, it really sucked, I was hoping to improve it, but I never got around to it so one thing led to another and it was deleted.
hehe no prob. There was just too much work involved and not enough output.
I was wondering if you guys could judge the stat of the race/classes
The basic bulid is
str # #x2 is the Maxium Punch/Kick damage
def # -# from damage being done to this character by an attack
int # #x2-3 to #x2 pl per attack
wis # may only know #x2 skills/abilities/two skills/abilities for each wis point. Also for every ten points (rounded up) you gain 1 stat point for every so many exp.
dex # 1 attack per round per every 10 dex points
agi # can dodge any attack with a dex of #-1 or lower


Saiyan
str 10 Max Punck/Kick attack 20
def 8 -8 of damage
int 4 5 to 8 pl per attack
wis 3 may only know 6 skills/abilities
dex 5 1 attack per round
agi 3 can dodge any attack with a dex of 2 or below


Half-Saiyan
str 7 Max Punch/Kich attack 14
def 7 -7 of damage
int 7 11 to 14 pl per attack
wis 6 may only know 12 skills/abilities
dex 6 1 attack per round
agi 4 can dodge any attack with a dex of 3 or lower


Namek
str 6 Max Punch/Kick attack 12
def 6 -6 of damage
int 6 9 to 12 pl per attack
wis 8 may only only know 16 skills/abilities
dex 7 1 attack per round
agi 4 can dodge any attack with a dex of 3 or lower
(I'm prrobably going to make two different starting stats for this one, one for warriors, & one for healers.)


Icer
str 9 Max Punch/Kick attack 18
def 9 -9 of damage
int 5 7 to 10 pl per attack
wis 5 may only know 10 skills/abilities
dex 8 1 attack per round
agi 3 can dodge any attack with a dex of 2 or lower


Super Human
str 6 Max Punch/Kick attack 12
def 6 -6 of damage
int 8 13 to 16 pl per attack
wis 7 may only know 14 skills/abilities
dex 5 1 attack per round
agi 3 can dodge any attack with a dex of 2 or below


Andriod
str 7 Max Punch/Kick attack 14
def 10 -10 of damage
int 9 15 to 18 pl per attack
wis 10 may only know 20 skills/abilities
dex 9 1 attack per round
agi 5 can dodge any attack with a dex of 4 or below


Bio-Andriod
str 8 Max Punch/Kick atack 16
def 7 -7 damage
int 8 13 to 16 pl per attack
wis 10 may only know 20 skills/abilities
dex 5 1 attack per round
agi 4 can dodge any attack with a dex of 3 or below


Juraian
str 7 Max Punck/Kick attack 14
def 6 -6 of damage
int 8 13 to 16 pl per attack
wis 6 may only know 12 skills/abilities
dex 6 1 attack per round
agi 4 can dodge any attacks with a dex of 3 or less
(sword user, gains more power for attack through their sword, meaning I'll probably lower his str to 5 or 6, & let the sword take it up to 7)


Space Pirate
str 7(sw) Max Punch/Kic attack 14
def 5 -5 of damage
int 7 11 to 14 pl per attack
wis 6 may only have 12 skills/abilities
dex 6 1 attack per round
agi 5 can dodge any attacks with a dex of 4 or less


Bounty Hunter/Outlaw
str 6(gn) Max Punch/Kick attack 12
def 5 -5 of damage
int 7 11 to 14 pl per attack
wis 6 may only have 12 skills/abilities
dex 6(gn)1 attack per round
agi 4 can dodge any attack with a dex of 3 or less


Dunpeal
str 8(sw) Max Punch/Kick attack 16
def 8 -8 of damage
int 7 11 to 14 pl per attack
wis 6 may only have 12 skills abilities
dex 5 1 attack per round
agi 5 can dodge any attack with a dex of 4 or less


Spirit Detective/Core Unit (I'm probably going to make these two differnt race/classes)
str 9 Max Punch/Kick attack 18
def 9 -9 of damage
int 9 15 to 18 pl per attack
wis 5 may only have 10 skills/abilities
dex 6 1 attack per round
agi 6 can dodge any attack with a dex of 5 or less


RockMan
str 6(gn) Max Punch/Kick damage 12
def 10 -10 of damage
int 9 15 to 18 pl per attack
wis 7 may only have 14 skills/abilities
dex 5(gn)1 attack per round
agi 3 can dodge any attack with a dex of 2 or lower
(str & dex are also deturnmied by blaster)


The rest of the char types never got all their stats done, but since I'm asking what their stats should be I guess I should put them up too.



Card Captor
str 6
def 6
int 7


Pocket Monster Trainer
str 5
def 5
int 7


Chinese Pirate
str 5
def 5
int 9


Samurai (based on Kenshin)
has no stats as of yet.


Others like Kai & Demon I doubt I'll use.

Any opinions, or help needed, thanks in advance even if you just read it.
Confusedweatdrop:
I'll take that as a sign of negitivity.
I think we are all just too lazy to read the whole thing :mrgreen:
Confusedweatdrop:
is Confusedweatdrop: a bad thing or something?
Yes.
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